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Old Saturday, December 09, 2006
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Motivation

The intentions, desires, goals, and needs that determine human and animal behavior. An inquiry is made into a person's motives in order to explain that person's actions.

A simple definition of motivation is the ability to change behavior. It is a drive that compels one to act because human behavior is directed toward some goal. Motivation is intrinsic (internal); it comes from within based on personal interests, desires, and need for fulfillment. However, extrinsic (external) factors such as rewards, praise, and promotions also influence motivation. As defined by Daft (1997), motivation refers to "the forces either within or external to a person that arouse enthusiasm and persistence to pursue a certain course of action"

Different roles have been assigned to motivational factors in the causation of behavior. Some have defined motivation as a nonspecific energizing of all behavior. Others define it as recruiting and directing behavior, selecting which of many possible actions the organism will perform. The likely answer is that both aspects exist. More specific determinants of action may be superimposed on a dimension of activation or arousal that affects a variety of actions nonselectively. The situation determines what the animal does; arousal level affects the vigor, promptness, or persistence with which the animal does it.

Early drive theorists saw motivated behavior as adjunct to physiological mechanisms of homeostasis, that is, the mechanisms by which the body regulates internal variables such as temperature, blood sugar level, and the volume and concentration of body fluids. Thus, motivated behavior forms part of a negative-feedback loop, an arrangement characteristic of regulatory systems.

However, the homeostatic model faces difficulties. First, not all “basic biological drives” work this way. Second, motivated behavior can be influenced by external as well as internal factors. Since these external influences are not coupled with the animal's internal state, they can lead to behavior that does not promote homeostasis and may even threaten it. To add to the complexity, internal and external factors are not independent and additive; rather they interact with each other. In such cases, internal influences affect behavior by setting the animal's responsiveness to certain external signals. The interaction occurs in the opposite direction as well: external signals can affect internal state. Third, especially in humans, vigorous and persistent goal-directed behavior can occur in the absence of any physiological need.

Even relatively simple motives can be influenced by much more than the existing internal and external situation. They respond to potential or expected factors, as registered by cognitive apparatus. Even relatively simple motives such as hunger and thirst are responsive to cognitive factors.

To a hungry rat, food becomes a goal. The rat will make various responses, including arbitrary learned ones or operants, that lead to contact with food. A rat can be trained to do whatever else is necessary (within its capabilities) to attain its goal. It is this flexibility of goal-directed behavior that justifies the concept of motivation. If an animal will do whatever is necessary to obtain food, it must want food. Internal factors then may act by setting the goal status of environmental commodities: the effect of hunger is to make food a goal.

There is a question as to how behavior can be guided by a state or event (goal attainment) that does not yet exist. Modern approaches to this question lean heavily on cognitive concepts. Mammals, birds, and even some insects can represent to themselves a nonexistent state of affairs. They can represent what a goal object is (search images): a chimpanzee may show behavioral signs of surprise if a different food is substituted for the usual one. They can represent where it is (cognitive maps): a digger wasp remembers the location of its nest relative to arbitrary landmarks, and will fly to the wrong place if the landmarks are moved.

If this idea is generalized, motivated behavior can be thought of as guided by a feedback control system with a set point. A set point establishes a goal state which the control system seeks to bring about. Behavior is controlled, not by present external or internal stimuli alone, but by a comparison between the existing state of affairs and a desired state of affairs, that is, the set point or goal, registered or specified within the brain. The animal then acts to reduce the difference between the existing and the desired state of affairs.

This way of looking at motivation helps bridge the gap between simple motives in animals and complex ones in humans. If to be motivated is to do whatever is necessary to bring about an imagined state of affairs, then human motives can literally be as complex, and be projected as far into the future, as human imaginations permit.

Another approach to motivation comes from ethology, which has formed links with cognitive psychology. The broken-wing display of the piping plover provides an example. If a predator approaches a nest with eggs, the parent bird may behave as if injured (hence easy prey) and thus lead the intruder away from the nest. This action pattern is characteristic of the species and unlearned in its gross topography; yet the bird monitors the intruder's behavior and modulates the display accordingly. It may approach more closely and intensify the display if the intruder is not at first diverted from its path. Thus a species-typical action pattern can be used in ways suggestive of purpose and goal direction: the bird modifies it as necessary to promote the goal of diverting the intruder.

Motivation and emotion are closely related. Indeed, it has been argued that emotions are the true motivators and that other factors internal, situational, and cognitive take hold of behavior by way of the emotions they evoke. In the simplest case, pleasure and displeasure have been recognized for centuries as having motivational force. In more complex cases, the role of cognitive operations, such as how an individual feels about an event, as well as what is done about it, can depend heavily on how an individual thinks about it.

The culture in which an individual is raised has a powerful effect on how the individual behaves. It has been argued that culture teaches its members what to believe are the consequences of a specific action (cognitive), and how the individuals should feel about those consequences or about the actions themselves (emotional/motivational).
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Old Saturday, December 09, 2006
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Regulation of Behavior

Rewards and incentives

An incentive is something that is offered before acomplishing a specific task with the intent of encouraging the behaviors necessary to accomplish that task to occur.

A reward is something that is given following the occurance of a behavior with the intention of acknowledging the positive nature of that behavior and often with the additional intent of encourging it to happen again. The definition of reward is not to be confused with the definition of reinforcer, which includes a measured increase in the rate of a desireable behavior following the addition of something to the environment.


Punishment

Punishment, when refered in general, is an unfavorable condition introduced into the environment to eliminate undesirable behvaior. This is used as one of the measures of Behavior Modification.

Social and self regulation

Self control

The self-control of motivation is increasingly understood as a subset of emotional intelligence; a person may be highly intelligent according to a more conservative definition (as measured by many intelligence tests), yet unmotivated to dedicate this intelligence to certain tasks. Victor Vroom's "expectancy theory" provides an account of when people will decide whether to exert self control to pursue a particular goal. Self control is often contrasted with automatic processes of stimulus-response, as in the methodological behaviorist's paradigm of JB Watson.

Drives and desires can be described as a deficiency or need that activates behaviour that is aimed at a goal or an incentive. These are thought to originate within the individual and may not require external stimuli to encouarge the behaviour. Basic drives could be sparked by deficiencies such as hunger, which motivates a person to seek food; whereas more subtle drives might be the desire for praise and approval, which motivates a person to behave in a manner pleasing to others.

By contrast, the role of extrinsic rewards and stimuli can be seen in the example of training animals by giving them treats when they perform a trick correctly. The treat motivates the animals to perform the trick consistently, even later when the treat is removed from the process.


Theories of Motivation

Need Theories

Need theories are based on some of the earliest research in the field of human relations. The premise behind need theories is that if managers can understand the needs that motivate people, then reward systems can be implemented that fulfill those needs and reinforce the appropriate behavior.

Hierarchy of Needs
Abraham Maslow, a professor at Brandeis University and a practicing psychologist, developed the hierarchy of needs theory. He identified a set of needs that he prioritized into a hierarchy based on two conclusions (Daft, 1997; McCoy, 1992; Quick, 1985):

Human needs are either of an attraction/desire nature or of an avoidance nature.

Because humans are "wanting" beings, when one desire is satisfied, another desire will take its place.
The five levels of needs are the following,

Physiological: These are basic physical comfort or bodily needs: food, sex, drink, and sleep. In the workplace, these needs translate into a safe, ergonomically designed work environment with an appropriate base salary compensation.

Security/safety: People want to feel safe, secure, and free from fear. They need stability, structure, and order. In the workplace, job security and fringe benefits, along with an environment free of violence, fills these needs.

Belongingness and love: This is a need for friends, family, and intimacy—for social acceptance and affection from one's peers. In the workplace, this need is satisfied by participation in work groups with good relationships among co-workers and between workers and managers.

Esteem: People want the esteem of others and they want to be regarded as useful, competent, and important. People also desire self-esteem and need a good self image. In the workplace, increased responsibility, high status, and recognition for contributions satisfy these needs.

Self-actualization: This highest motivation level involves people striving to actualize their full potential, to become more of what they are capable of being. They seek to attain self-fulfillment. In the workplace, people satisfy this need by being creative, receiving training, or accepting challenging assignments.

Focusing on the needs of retraining for growth and challenge as well as rewards and recognition is important to the quality of work life. Managers can affect the physical, social, and psychological environment in the workplace, and they have a responsibility to help employees fulfill their needs.

Acquired Needs Theory

David McClelland developed the acquired needs theory because he felt that different needs are acquired throughout an individual's lifetime. He proposed three needs:

Need for achievement: The desire to accomplish something difficult, attain a high standard of success, master complex tasks, and surpass others.

Need for affiliation: The desire to form close personal relationships, avoid conflict, and establish warm friendships.

Need for power: The desire to influence or control others, be responsible for others, and have authority over others.

McClelland found through his research that early life experiences determine whether people acquire these needs. The need to achieve as an adult is influenced by the reinforcement of be havior received as a child when a child is encour aged to do things independently. If a child is reinforced for warm, human relationships, then the need for affiliation as an adult develops. If a child gains satisfaction from controlling others, then the need for power will be evident as an adult (Daft, 1997).

Process Theories

Process theories help to explain how individuals select particular behaviors and how individuals determine if these behaviors meet their needs. Because these theories involve rational selection, concepts of cognition are employed. Cognition, according to Petri (1996), "is generally used to describe those intellectual or perceptual processes occurring within us when we analyze and interpret both the world around us and our own thoughts and actions (p. 236).

Expectancy Theory

Victor Vroom developed the expectancy theory, which suggests that individuals' expectations about their ability to accomplish something will affect their success in accomplishing it. Therefore, this theory is based on cognition—on thought processes that individuals use.

The expectancy theory is based on an individual's effort and performance, as well as the desirability of outcomes associated with high performance. The value of or preference for a particular outcome is called valence. To determine valence, people will ask themselves whether or not they can accomplish a goal, how important is the goal to them (in the immediate as well as the long term), and what course of action will provide the greatest reward. An individual's expectation of actually achieving the outcome is crucial to success, and many factors influence this (Daft, 1997; Quick, 1985).

The expectancy theory can be applied through incentive systems that identify desired outcomes and give all workers the same opportunities to achieve rewards, such as stock ownership or other recognition for achievement.

Equity Theory

The equity theory focuses on individuals' perceptions of how fairly they are treated in comparison to others. It was developed by J. Stacy Adams, who found that equity exists when people consider their compensation equal to the compensation of others who perform similar work. People judge equity by comparing inputs (such as education, experience, effort, and ability) to outputs (such as pay, recognition, benefits, and promotion).

When the ratio is out of balance, inequity occurs. And inequitable pay can create an impossible situation when implementing salary and incentive systems. According to Daft (1997), Individuals will work to reduce perceived inequity by doing the following:

Change inputs: Examples include increasing or reducing effort.

Change outcomes: Examples include requesting a salary increase or improved working conditions.

Distort perceptions: This occurs when individuals cannot change their inputs or outcomes; one example is artificially increasing the importance of awards.

Leave the task: Individuals might do this rather than experience what they perceive to be continued inequity.

When administering compensation and incentive programs, managers must be careful to assure that the rewards are equitable; if programs are not perceived as equitable, then they will not contribute to employee motivation.
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